Portfolio - Hannah Gaudesen

Master of Science (MSc) in Engineering (Game Development and Learning Technology)

Online Virtual Reality App for Brainstorming

(Unity, Netcode)

2025

C#, Unity, VR, Netcode for GameObjects, Online multiplayer, UI/UX, Real-time synchronization

An online multiplayer VR app for remote collaborative brainstorming. Key points for my work were VR interaction and user experience, network synchronization, and web integration via Unity.

Virtual Reality Crane Training

(Unity, VR, Hardware)

2024

C#, Unity, VR, Hardware, Simulation, Learning Technology, User Centered Design

Proof-of-concept VR crane simulator developed in Unity for the Danish Navy Home Guard. Focus areas included realistic crane controls with custom hardware integration and training scenarios for safe boat handling.

Viral Sphere – Educational Game on GDPR

(Unity, web)

2024

C#, Unity, Game Development, User Centered Design, Learning Technology

Interactive educational game for teaching GDPR to high school students, designed to run directly in the browser. I worked on gameplay, UI, and systems for simulating the spreading of data on social media, among other things.


Gamified Feature for Music Festival App

(React Native, Node.js)

2023

React Native, Redux, JavaScript, Node.js, Express, REST API, NoSQL, Mobile, UI/UX

Mobile feature for Smukfest’s experimental app, focusing on interactive challenges and social engagement. I worked with frontend, backend, databases, and gamification.


AR Chess

(Unity, AR)

2022

C#, Unity, AR, Mobile

Simple Augmented Reality app, that enables you to play chess wherever you are, as long as you have a phone or a piece of paper to show a QR code on. 

VR First Aid

(Unity, VR)

2022

C#, Unity, VR, Learning Technology

VR training app for refreshing first-aid knowledge, developed in Unity for Oculus Quest. Focus on immersive learning design, scenario interactivity, and iterative user testing to improve engagement and knowledge retention

Colorsseum - Local Multiplayer Game

(Unity)

2020

C#, Unity, Game Development, Local multiplayer

A hot seat two-player shooting game, set in space. The purpose is to collect all three crystals, to get out of the arena before your opponent, whilst using color theory (CMYK) to do so.

 

Online Virtual Reality App for Brainstorming

(Unity, Netcode)

2025

C#, Unity, VR, Netcode for GameObjects, Online multiplayer, UI/UX, Real-time synchronization

An online multiplayer VR app for remote collaborative brainstorming. Key points for my work were VR interaction and user experience, network synchronization, and web integration via Unity.

Virtual Reality Crane Training

(Unity, VR, Hardware)

2024

C#, Unity, VR, Hardware, Simulation, Learning Technology, User Centered Design

Proof-of-concept VR crane simulator developed in Unity for the Danish Navy Home Guard. Focus areas included realistic crane controls with custom hardware integration and training scenarios for safe boat handling.

Viral Sphere – Educational Game on GDPR

(Unity, web)

2024

C#, Unity, Game Development, User Centered Design, Learning Technology

Interactive educational game for teaching GDPR to high school students, designed to run directly in the browser. I worked on gameplay, UI, and systems for simulating the spreading of data on social media, among other things.


AR Chess

(Unity, AR)

2022

C#, Unity, AR, Mobile

Simple Augmented Reality app, that enables you to play chess wherever you are, as long as you have a phone or a piece of paper to show a QR code on. 

VR First Aid

(Unity, VR)

2022

C#, Unity, VR, Learning Technology

VR training app for refreshing first-aid knowledge, developed in Unity for Oculus Quest. Focus on immersive learning design, scenario interactivity, and iterative user testing to improve engagement and knowledge retention

Colorsseum - Local Multiplayer Game

(Unity)

2020

C#, Unity, Game Development, Local multiplayer

A hot seat two-player shooting game, set in space. The purpose is to collect all three crystals, to get out of the arena before your opponent, whilst using color theory (CMYK) to do so.

 

Gamified Feature for Music Festival App

(React Native, Node.js)

2023

React Native, Redux, JavaScript, Node.js, Express, REST API, NoSQL, Mobile, UI/UX

Mobile feature for Smukfest’s experimental app, focusing on interactive challenges and social engagement. I worked with frontend, backend, databases, and gamification.


Online Virtual Reality App for Brainstorming

(Unity, Netcode)

2025

C#, Unity, VR, Netcode for GameObjects, Online multiplayer, UI/UX, Real-time synchronization

An online multiplayer VR app for remote collaborative brainstorming. Key points for my work were VR interaction and user experience, network synchronization, and web integration via Unity.

Gamified Feature for Music Festival App

(React Native, Node.js)

2023

React Native, Redux, JavaScript, Node.js, Express, REST API, NoSQL, Mobile, UI/UX

Mobile feature for Smukfest’s experimental app, focusing on interactive challenges and social engagement. I worked with frontend, backend, databases, and gamification.


Online Virtual Reality App for Brainstorming

(Unity, Netcode)

2025

C#, Unity, VR, Netcode for GameObjects, Online multiplayer, UI/UX, Real-time synchronization

An online multiplayer VR app for remote collaborative brainstorming. Key points for my work were VR interaction and user experience, network synchronization, and web integration via Unity.

Virtual Reality Crane Training

(Unity, VR, Hardware)

2024

C#, Unity, VR, Hardware, Simulation, Learning Technology, User Centered Design

Proof-of-concept VR crane simulator developed in Unity for the Danish Navy Home Guard. Focus areas included realistic crane controls with custom hardware integration and training scenarios for safe boat handling.

AR Chess

(Unity, AR)

2022

C#, Unity, AR

Simple Augmented Reality app, that enables you to play chess wherever you are, as long as you have a phone or a piece of paper to show a QR code on. 

VR First Aid

(Unity, VR)

2022

C#, Unity, VR, Learning Technology

VR training app for refreshing first-aid knowledge, developed in Unity for Oculus Quest. Focus on immersive learning design, scenario interactivity, and iterative user testing to improve engagement and knowledge retention

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