Portfolio - Hannah Gaudesen

Master of Science (MSc) in Engineering (Game Development and Learning Technology)

Online Virtual Reality App for Brainstorming

(Unity, Netcode)

2024 – 2025

C#, Unity, VR, Netcode for GameObjects, Online multiplayer, UI/UX, Real-time synchronization

An online multiplayer VR app for remote collaborative brainstorming. Key points for my work were VR interaction and user experience, network synchronization, and web integration via Unity.

Viral Sphere – Educational Game on GDPR

(Unity, web)

2024

C#, Unity, Game Development, User Centered Design, Learning Technology

Interactive educational game for teaching GDPR to high school students, designed to run directly in the browser. I worked on gameplay, UI, and systems for simulating the spreading of data on social media, among other things.


Try the game

Read more about this project

Gamified Feature for Music Festival App

(React Native, Node.js)

2023

React Native, Redux, JavaScript, Node.js, Express, REST API, NoSQL, mobile development, UI/UX, online multiplayer

Mobile feature for Smukfest’s experimental app, focusing on interactive challenges and social engagement. I worked with frontend, backend, databases, and gamification.


AR Chess

(Unity, AR)

2022

C#, Unity, AR

Simple Augmented Reality app, that enables you to play chess wherever you are, as long as you have a phone or a piece of paper to show a QR code on. 

Colorsseum - Local Multiplayer Game

(Unity)

2020

Start-menu of game called Colorsseum

C#, Unity, Game Development, local multiplayer

A hot seat two-player shooting game, set in space. The purpose is to collect all three crystals, to get out of the arena before your opponent, whilst using color theory (CMYK) to do so.

All assets, except the audio and fonts, has been created by the team.

Online Virtual Reality App for Brainstorming

(Unity, Netcode)

2024 – 2025

C#, Unity, VR, Netcode for GameObjects, Online multiplayer, UI/UX, Real-time synchronization

An online multiplayer VR app for remote collaborative brainstorming. Key points for my work were VR interaction and user experience, network synchronization, and web integration via Unity.

Viral Sphere – Educational Game on GDPR

(Unity, web)

2024

C#, Unity, Game Development, User Centered Design, Learning Technology

Interactive educational game for teaching GDPR to high school students, designed to run directly in the browser. I worked on gameplay, UI, and systems for simulating the spreading of data on social media, among other things.


Try the game

Read more about this project

AR Chess

(Unity, AR)

2022

C#, Unity, AR

Simple Augmented Reality app, that enables you to play chess wherever you are, as long as you have a phone or a piece of paper to show a QR code on. 

Colorsseum - Local Multiplayer Game

(Unity)

2020

Start-menu of game called Colorsseum

C#, Unity, Game Development, local multiplayer

A hot seat two-player shooting game, set in space. The purpose is to collect all three crystals, to get out of the arena before your opponent, whilest using color theory (CMYK) to do so.

All assets, except the audio and fonts, has been created by the team.

Gamified Feature for Music Festival App

(React Native, Node.js)

2023

React Native, Redux, JavaScript, Node.js, Express, REST API, NoSQL, mobile development, UI/UX, online multiplayer

Mobile feature for Smukfest’s experimental app, focusing on interactive challenges and social engagement. I worked with frontend, backend, databases, and gamification.


Online Virtual Reality App for Brainstorming

(Unity, Netcode)

2024 – 2025

C#, Unity, VR, Netcode for GameObjects, Online multiplayer, UI/UX, Real-time synchronization

An online multiplayer VR app for remote collaborative brainstorming. Key points for my work were VR interaction and user experience, network synchronization, and web integration via Unity.

Gamified Feature for Music Festival App

(React Native, Node.js)

2023

React Native, Redux, JavaScript, Node.js, Express, REST API, NoSQL, mobile development, UI/UX, online multiplayer

Mobile feature for Smukfest’s experimental app, focusing on interactive challenges and social engagement. I worked with frontend, backend, databases, and gamification.


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